List of Tools
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These tools exist to help deconstruct the game and its assets, and to make plugin creation easier.
Plugins
- Runtime Unity Editor - Scene explorer, useful for deconstructing the game as it's running
- Unity Explorer - A more performant editor that allows analysis of scenes
- BepInEx.Debug - A utility package containing plugins that:
- Reload scripts
- Logs plugin load time
- Logs all method calls
- Makes exceptions more easily readable
External programs
- dnSpy - A program for analyzing .NET DLLs, no longer officially maintained.
- ILSpy - Like dnSpy, but actively maintained. Also provides decompilation to different C# versions.
Decompilers
- AssetRipper - Decompiles Unity games to project files. See Setting Up a Workspace for proper use.